Belinda Coomes

Games Music Composer from Melbourne, Australia
I am a games music composer with a particular interested in crafting music for dark and creepy, psychological horror, dystopian cyberpunk, zombie post apocalyptic, and action shooter games. I am passionate about creating a soundscape that is unique to the game so the players become immersed in the world that have been created. Growing up I spent an enormous amount of time playing video games, escaping into a game’s world and getting lost in it’s beauty and complexity. Still fascinated by games today I am particularly passionate about the audio experience players receive in games. Currently I am composing the music for Ring of Pain, developed by Twice Different, which is a roguelike card game in a dark and twisted world, and providing additional music tracks for Command & Conquer: Tiberian Sun Rising, a full conversion modification for the original Command & Conquer 3: Tiberium Wars. Previously I worked with Goblin Hammer Games studio creating SFXs for their upcoming farming game Harvest Hands. During Melbourne International Games Week 2019 I had the privileged of being one of the local games composers to be invited to be a part of underScore and have their works performed live by a 13-piece orchestra. My love of audio also lead me to study Bachelor of Composition at Box hill Institute where I focused on orchestration and arrangement, music for film and music for games. In combination with my background in IT and experience working in software companies I now combine my passion of audio and technology by providing audio services to the video games industry.
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Belinda Coomes
Games Music Composer from Melbourne, Australia
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